Scripting - Chapter 4: Conditions
Revision as of 07:39, 28 February 2015 by RoninDusette (talk | contribs) (→Conditions? Can one eat it?)
Conditions? Can one eat it?
You'd have to be very hungry, but why not? More seriously, a condition will allow you to order your script to do different things according to a test. For example, the value of a variable.
Some examples will make it easier to understand
A test, with no action taken in case of failure:
POL_SetupWindow_menu "What's for dinner?" "Tonight's menu" "Carrots Potatoes French-fries" " " if [ "$APP_ANSWER" = "Carrots" ] then POL_SetupWindow_message "Let's eat" "Tonight's menu" fi
The message "let's eat" will only appear if the user chooses Carrots.
A test, with some action in case of failure:
POL_SetupWindow_menu "What's for dinner?" "Tonight's menu" "Carrots Potatoes French-fries" " " if [ "$APP_ANSWER" = "Carrots" ] POL_SetupWindow_message "I'm on a hunger strike" "Tonight's menu" else POL_SetupWindow_message "Can I have a second helping?" "Tonight's menu" fi
The message "I'm on a hunger strike" will only be displayed if the user chooses Carrots. Otherwise the message "Can I have a second helping?" will be displayed.
Threefold test, with no action in case of failure:
POL_SetupWindow_menu "What do you want to eat tonight?" "Tonight's menu" "Carrots Potatoes French-fries" " " if [ "$APP_ANSWER" = "French-fries" ] then POL_SetupWindow_message "I love french fries" "Tonight's menu" elif [ "$APP_ANSWER" = "Potatoes" ] then POL_SetupWindow_message "I agree to eat potatoes tonight" "Tonight's menu" elif [ "$APP_ANSWER" = "Carottes" ] then POL_SetupWindow_message "I do not like carrots" "Tonight's menu" fi
What this code does should be clear enough after seeing the previous examples.
Previous: Chapter 3: Variables
Next: Chapter 5: Wine